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Bestie Knows: Brain Sleuth Detective Patch Pack (ages 9–14) — Case #001: Can You Tickle Yourself?

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$9.99
$9.99
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A complete detective session in one printable kit — for a scout troop, a club, a classroom, a homeschool table, or one kid on a rainy Saturday.

A two-hour cipher-detective patch program any leader can run from a printout — five steps, three real ciphers, a hands-on body-science experiment, and a 20-clue evidence hunt that ends with a locked prize envelope. Ages 9–14. Includes the full Crack the Case kit (Case #001)

Kids build a cipher wheel they keep, take their own fingerprints, hunt hidden evidence envelopes, and crack 20 coded clues in three real ciphers. Every decoded line goes into a Master Case File on the wall. When the last line is in, the file names the culprit — a real part of the body — and the verdict becomes a four-digit code that opens the locked prize envelope. Wrong verdict, nothing opens.

The mystery is true science: why can't you tickle yourself? Nobody is told the answer. They work it out, one clue at a time.

Runs as two one-hour sessions, one two-hour meeting, or a 45-minute club version. Maps to all five steps of the Girl Scout Junior Detective badge and to requirement 10 of the Scouts BSA Signs, Signals, and Codes merit badge. No screens. No props. Pencils, tape, brass fasteners, one sheet of card stock per kid. — every step, no props. Kids build a cipher wheel they keep, take their own fingerprints on a Rookie Sleuth ID card, then hunt hidden evidence envelopes and crack 20 coded clues in three real ciphers. The clues fill a Master Case File on the wall, and the file names the culprit: a real part of the body, in a true science mystery — why can't you tickle yourself?

WHAT'S INCLUDED (50 pages, PDF, letter size)

• Leader guide: two one-hour sessions or one two-hour meeting, print checklist, room setup, team splits for 4, 5 or 6 teams

  • Brain Sleuth Patch Program guide: five steps, two hours or two one-hour meetings
  • Crack the Case kit: leader guide, cipher wheel, Brain Sleuth fingerprint ID cards, starter cards, envelope labels, 20 clues in Caesar, Atbash and substitution, Master Case File, Case Locker, answer key
  • Team Code sheets (two rounds), Break the Scramble (two levels), four experiment cards, Dream Card, extras answer key
  • 50 pages, letter size, print what your group needs


WHAT YOU NEED: pencils, scissors, clear tape, ½-inch brass fasteners, one sheet of card stock per girl (wheels only), a few magnifiers. Everything else prints on plain paper.

AGES 8–13, teams of 2–5, ten to thirty kids. Also works as a one-kid homeschool case over four to five sittings.

Instant download. License: one troop — print as many copies as your kids need.

Brain Sleuth Detective Patch Pack is an independent product of Yvanela Publishing. It is not affiliated with, sponsored, endorsed or approved by Girl Scouts of the USA, Scouting America, or any other youth organization, school, club or program. Badge and merit-badge names appear only to help leaders plan.

You will get a PDF (1MB) file