Bestie Knows Club License — Council, Club or District: Rookie Sleuth & Brain Sleuth Patch Programs
One license, every troop, club, den, classroom or unit in your organization, forever. Two cipher-detective patch programs any leader can run from one page.
Rookie Sleuth — ages 7–9, 90 minutes. One code, the Caesar wheel every kid builds and keeps. Four cases about their own bodies — wrinkly fingers, dizzy, tummy growl, goosebumps — eight short clues each, an experiment to match, and a locked envelope that opens only with the right verdict.
Brain Sleuth — ages 9–14, two hours or two meetings. Three real ciphers, a team code, a scramble at two levels, a body-science experiment matched to the case, and a 20-clue case with a Master Case File the kids fill in by hand. Same locked envelope at the end.
What you download today (180 pages, one PDF, plus four book PDFs):
• Quick Start, license, and a leader guide for each program — print list, bring list, run order, timings
• Every printable: cipher wheel, ID cards, starter cards, envelope labels, team codes, scrambles, experiment cards, Dream Card, all clue sheets, case files, Case Locker pages
• Every answer key, on pages marked leader-only
• The four Bestie Knows books as leader PDFs
• 50 warm-up fun-fact ciphers at two levels, with answer keys after every topic
Sold separately: paperbacks for the kids ($14.99; $12.99 in sets of ten), and new cases as they're released.
No screens. No props. Pencils, tape, brass fasteners, one sheet of card stock per kid. Questions answered by email: support@yvanela.com.
Not affiliated with, sponsored, endorsed or approved by Girl Scouts of the USA or Scouting America.